Planning is the Key

By formulating an easily series of executable steps in broken down into manageable bite-sized pieces from a well defined plan for submitting updates to you the client, I can deliver your prototypes, user evaluations and evolutionary designs on time to your specifications.

  • Vertices: .................... 17,272 / 68,498
  • Faces: .................................... 17,000 / 68,000
  • Software Used: ........... Daz Studio, Blender, Unreal Engine Studio

Your Next Steps

Facial expressions even for the above average animator can be a daunting task, especially when jowls, a muzzle and even a snout is involved. But no worries! As an expert in morph targets and blend shapes for 3D 4-legged creatures that can be used in video games, television or featured films, one quick email from you to me will help get your project underway to completion.

Let's Work Together!