Working with Your Team

Even some of the best thought-out plans can run into unforeseen challenges on either side of the pond so when they do, being flexible with revised directives is all part of the challenge that we take with our heads held high. Then, when it comes to deliver on those expectations, we give you that little bit more.

  • Vertices: .................... 17,272 / 68,498
  • Faces: .................................... 17,000 / 68,000
  • Software Used: ........... Daz Studio, Blender, Unreal Engine Studio

Your Next Steps

Facial expressions even for the above average animator can be a daunting task, especially when jowls, a muzzle and even a snout is involved. But no worries! As an expert in morph targets and blend shapes for 3D 4-legged creatures that can be used in video games, television or featured films, one quick email from you to me will help get your project underway to completion.

Let's Work Together!